Files
arcade/components/arcade.tsx
2025-01-18 21:40:15 -05:00

814 lines
31 KiB
TypeScript

import React, { useState, useEffect } from "react";
import { Button } from "@/components/ui/button";
import { Input } from "@/components/ui/input";
import {
Card,
CardHeader,
CardTitle,
CardContent,
CardFooter,
CardDescription,
} from "@/components/ui/card";
import { Plus, Minus, Trash2, ArrowLeft, Pencil } from "lucide-react";
import { motion, AnimatePresence } from "framer-motion";
import { Alert, AlertDescription } from "@/components/ui/alert";
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
DialogTrigger,
} from "@/components/ui/dialog";
import { Label } from "@/components/ui/label";
import { Progress } from "@/components/ui/progress";
interface ParticipantSetup {
id: number;
name: string;
}
interface Prize {
id: string;
name: string;
points: number;
quantity: number;
}
interface Participant {
id: number;
name: string;
pointsAvailable: number;
prizes: Prize[];
}
interface EditingPrize {
participantId: number;
prizeId: string;
name: string;
points: string;
quantity: string;
}
interface StoredData {
stage: Stage;
numParticipants: number;
participantSetup: ParticipantSetup[];
pointInputs: number[];
participants: Participant[];
totalPoints: number;
}
type Stage = "setup" | "points" | "tracking";
const STORAGE_KEY = "arcadeTrackerData";
const ArcadeTracker: React.FC = () => {
const [stage, setStage] = useState<Stage>("setup");
const [numParticipants, setNumParticipants] = useState<number>(3);
const [pointInputs, setPointInputs] = useState<number[]>([]);
const [participants, setParticipants] = useState<Participant[]>([]);
const [totalPoints, setTotalPoints] = useState<number>(0);
const [newPrizeName, setNewPrizeName] = useState<string>("");
const [newPrizePoints, setNewPrizePoints] = useState<string>("");
const [newPrizeQuantity, setNewPrizeQuantity] = useState<string>("1");
const [participantSetup, setParticipantSetup] = useState<ParticipantSetup[]>(
[]
);
const [showResetDialog, setShowResetDialog] = useState(false);
const [editingParticipantId, setEditingParticipantId] = useState<
number | null
>(null);
const [editingPrize, setEditingPrize] = useState<EditingPrize | null>(null);
useEffect(() => {
// Initialize participant setup when component mounts
if (participantSetup.length === 0) {
setParticipantSetup(Array(numParticipants)
.fill(null)
.map((_, i) => ({
id: i + 1,
name: `Player ${i + 1}`,
}))
);
}
}, [participantSetup.length, numParticipants]);
useEffect(() => {
const savedData = localStorage.getItem(STORAGE_KEY);
if (savedData) {
try {
const parsed = JSON.parse(savedData) as StoredData;
setStage(parsed.stage);
setNumParticipants(parsed.numParticipants);
setParticipantSetup(parsed.participantSetup || []);
setPointInputs(parsed.pointInputs);
setParticipants(parsed.participants);
setTotalPoints(parsed.totalPoints);
} catch (error) {
console.error("Error parsing saved data:", error);
}
}
}, []);
useEffect(() => {
const dataToSave: StoredData = {
stage,
numParticipants,
participantSetup,
pointInputs,
participants,
totalPoints,
};
localStorage.setItem(STORAGE_KEY, JSON.stringify(dataToSave));
}, [
stage,
numParticipants,
pointInputs,
participants,
totalPoints,
participantSetup,
]); // Add participantSetup
const handleParticipantNameChange = (id: number, name: string) => {
setParticipantSetup((prev) =>
prev.map((p) => (p.id === id ? { ...p, name } : p))
);
};
const handleNumParticipantsChange = (change: number) => {
const newNum = Math.max(2, Math.min(10, numParticipants + change));
setNumParticipants(newNum);
// Update participant setup array
setParticipantSetup((prev) => {
const newSetup = Array(newNum)
.fill(null)
.map((_, i) => ({
id: i + 1,
name: prev[i]?.name || `Player ${i + 1}`,
}));
return newSetup;
});
};
const handleUpdatePoints = () => {
const total = pointInputs.reduce((sum, points) => sum + points, 0);
const pointsPerPerson = Math.floor(total / numParticipants);
// Update each participant's points while preserving prizes
const updatedParticipants = participantSetup.map((setup) => {
const existingParticipant = participants.find((p) => p.id === setup.id);
const currentPrizePoints =
existingParticipant?.prizes.reduce(
(sum, prize) => sum + prize.points,
0
) || 0;
return {
id: setup.id,
name: setup.name,
pointsAvailable: pointsPerPerson - currentPrizePoints,
prizes: existingParticipant?.prizes || [],
};
});
setTotalPoints(total);
setParticipants(updatedParticipants);
setStage("tracking");
};
const handleAddPrize = (participantId: number) => {
if (editingPrize) {
// We're editing an existing prize
const points = parseInt(newPrizePoints) || 0;
const quantity = parseInt(newPrizeQuantity) || 1;
setParticipants((current) =>
current.map((p) => {
if (p.id === participantId) {
const oldPrize = p.prizes.find((prize) => prize.id === editingPrize.prizeId);
const oldPoints = (oldPrize?.points || 0) * (oldPrize?.quantity || 1);
const newPoints = points * quantity;
return {
...p,
pointsAvailable: p.pointsAvailable + oldPoints - newPoints,
prizes: p.prizes.map((prize) =>
prize.id === editingPrize.prizeId
? {
...prize,
name: newPrizeName || "Prize",
points,
quantity,
}
: prize
),
};
}
return p;
})
);
} else {
// We're adding a new prize
const points = parseInt(newPrizePoints) || 0;
const quantity = parseInt(newPrizeQuantity) || 1;
setParticipants((current) =>
current.map((p) => {
if (p.id === participantId) {
return {
...p,
pointsAvailable: p.pointsAvailable - points * quantity,
prizes: [
...p.prizes,
{
id: Date.now().toString(),
name: newPrizeName || "Prize",
points,
quantity,
},
],
};
}
return p;
})
);
}
// Clear inputs and close dialog
setNewPrizeName("");
setNewPrizePoints("");
setNewPrizeQuantity("1");
setEditingParticipantId(null);
setEditingPrize(null);
};
const removePrize = (participantId: number, prizeId: string) => {
setParticipants(
participants.map((p) => {
if (p.id === participantId) {
const prizeToRemove = p.prizes.find((prize) => prize.id === prizeId);
return {
...p,
pointsAvailable: p.pointsAvailable + (prizeToRemove?.points || 0) * (prizeToRemove?.quantity || 1),
prizes: p.prizes.filter((prize) => prize.id !== prizeId),
};
}
return p;
})
);
};
const handlePointInput = (index: number, value: string) => {
const newInputs = [...pointInputs];
newInputs[index] = value === "" ? 0 : parseInt(value) || 0;
setPointInputs(newInputs);
};
const resetApp = () => {
localStorage.removeItem(STORAGE_KEY);
setStage("setup");
setNumParticipants(3);
setParticipantSetup([
{ id: 1, name: "Player 1" },
{ id: 2, name: "Player 2" },
{ id: 3, name: "Player 3" },
]);
setPointInputs([]);
setParticipants([]);
setTotalPoints(0);
setShowResetDialog(false);
};
const renderSetupStage = () => (
<div className="p-4 max-w-md mx-auto">
<Card className="shadow-lg">
<CardHeader>
<CardTitle className="text-2xl">Arcade Point Tracker</CardTitle>
</CardHeader>
<CardContent>
<div className="space-y-6">
<div>
<div>Number of participants:</div>
<div className="flex items-center gap-4 mt-2">
<Button
variant="outline"
size="icon"
onClick={() => handleNumParticipantsChange(-1)}
disabled={numParticipants <= 2}
>
<Minus className="h-4 w-4" />
</Button>
<div className="text-xl font-medium w-8 text-center">
{numParticipants}
</div>
<Button
variant="outline"
size="icon"
onClick={() => handleNumParticipantsChange(1)}
disabled={numParticipants >= 10}
>
<Plus className="h-4 w-4" />
</Button>
</div>
</div>
<div className="space-y-4">
<div>Enter participant names:</div>
{participantSetup.map((p, index) => (
<div key={p.id} className="flex gap-2">
<Input
value={p.name}
onChange={(e) =>
handleParticipantNameChange(p.id, e.target.value)
}
placeholder={`Player ${index + 1}`}
onClick={(e) => (e.target as HTMLInputElement).select()}
className="transition-colors focus:bg-accent focus:text-accent-foreground"
/>
</div>
))}
</div>
<Button
className="w-full"
onClick={() => {
setPointInputs(Array(numParticipants).fill(0));
setStage("points");
}}
disabled={participantSetup.some((p) => !p.name.trim())}
>
Next
</Button>
</div>
</CardContent>
</Card>
</div>
);
const renderPointsStage = () => (
<div className="p-4 max-w-md mx-auto">
<Card className="shadow-lg">
<CardHeader>
<CardTitle className="text-xl">Enter Points</CardTitle>
<CardDescription>Input the points on each participant&apos;s card</CardDescription>
</CardHeader>
<CardContent>
<div className="space-y-4">
{pointInputs.map((points, index) => (
<div key={index}>
<label htmlFor={`card-${index}`}>{participantSetup[index].name}&apos;s points:</label>
<Input
id={`card-${index}`}
type="text"
inputMode="numeric"
value={pointInputs[index]}
onChange={(e) => handlePointInput(index, e.target.value)}
className="mt-1"
placeholder="Enter points"
/>
</div>
))}
</div>
</CardContent>
<CardFooter className="flex justify-between">
<Button variant="outline" onClick={() => setStage("setup")}>
<ArrowLeft className="w-4 h-4 mr-2" />
Back
</Button>
<Button
onClick={handleUpdatePoints} // Changed from calculatePoints
disabled={pointInputs.some((p) => !p)}
>
Calculate
</Button>{" "}
</CardFooter>
</Card>
</div>
);
const renderTrackingStage = () => (
<>
<div className="fixed top-0 left-0 right-0 z-10 bg-background/95 backdrop-blur supports-[backdrop-filter]:bg-background/60">
<div className="max-w-md mx-auto p-4">
<Card className="shadow-lg">
<CardHeader className="space-y-2">
<div className="flex justify-between items-start gap-4">
<CardTitle className="flex flex-col gap-1">
<div>Total Points: {totalPoints}</div>
<div className="text-base font-normal text-muted-foreground">
Points Used:{" "}
{participants.reduce(
(total, p) =>
total +
p.prizes.reduce((sum, prize) => sum + prize.points * prize.quantity, 0),
0
)}
</div>
</CardTitle>
<div className="space-x-2 flex-shrink-0">
<Button
variant="outline"
size="sm"
onClick={() => setStage("points")}
>
<ArrowLeft className="h-4 w-4" />
Edit
</Button>
<Button
variant="destructive"
size="sm"
onClick={() => setShowResetDialog(true)}
>
<Trash2 className="h-4 w-4" />
Reset
</Button>
</div>
</div>
<div className="space-y-1">
<Progress
value={
(participants.reduce(
(total, p) =>
total +
p.prizes.reduce((sum, prize) => sum + prize.points * prize.quantity, 0),
0
) /
totalPoints) *
100
}
className={`h-2 ${
participants.reduce(
(total, p) =>
total +
p.prizes.reduce((sum, prize) => sum + prize.points * prize.quantity, 0),
0
) > totalPoints
? "[&>div]:bg-destructive"
: ""
}`}
/>
<CardDescription
className={`text-right text-xs ${
participants.reduce(
(total, p) =>
total +
p.prizes.reduce((sum, prize) => sum + prize.points * prize.quantity, 0),
0
) > totalPoints
? "text-destructive font-medium"
: ""
}`}
>
{(
(participants.reduce(
(total, p) =>
total +
p.prizes.reduce((sum, prize) => sum + prize.points * prize.quantity, 0),
0
) /
totalPoints) *
100
).toFixed(1)}
% used
</CardDescription>
</div>
</CardHeader>
</Card>
</div>
</div>
<div className="max-w-md mx-auto">
<div className="h-[150px]" /> {/* Spacer for fixed header */}
<div className="p-4 space-y-4">
<Dialog open={showResetDialog} onOpenChange={setShowResetDialog}>
<DialogContent>
<DialogHeader>
<DialogTitle>Reset Application</DialogTitle>
<DialogDescription>
Are you sure you want to reset all data? This action cannot be undone.
</DialogDescription>
</DialogHeader>
<DialogFooter className="flex flex-row gap-2 w-full">
<Button
variant="secondary"
onClick={() => setShowResetDialog(false)}
className="flex-1"
>
Cancel
</Button>
<Button variant="default" onClick={resetApp} className="flex-1">
Reset
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
<AnimatePresence>
{participants.map((participant, index) => (
<motion.div
key={participant.id}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.2, delay: index * 0.1 }}
>
<Card className="shadow-lg">
<CardHeader>
<div className="flex justify-between items-center">
<CardTitle>{participant.name}</CardTitle>
</div>
<div className="space-y-2">
<div className="text-sm text-muted-foreground flex justify-between items-center">
<span>
Points Available: {participant.pointsAvailable} /{" "}
{Math.floor(totalPoints / participants.length)}
</span>
<span
className={`text-xs ${
participant.pointsAvailable < 0
? "text-destructive font-medium"
: ""
}`}
>
{(
(participant.pointsAvailable /
(totalPoints / participants.length)) *
100
).toFixed(1)}
%
</span>
</div>
<Progress
value={
100 -
(participant.pointsAvailable /
(totalPoints / participants.length)) *
100
}
className={`h-2 ${
participant.pointsAvailable < 0
? "[&>div]:bg-destructive"
: ""
}`}
/>
</div>
</CardHeader>
<CardContent className="pt-0">
<div className="space-y-2">
<AnimatePresence mode="popLayout">
{participant.prizes.map((prize) => (
<motion.div
key={`${participant.id}-${prize.id}`}
layout
initial={{ opacity: 0, height: 0 }}
animate={{ opacity: 1, height: "auto" }}
exit={{ opacity: 0, height: 0 }}
transition={{
type: "spring",
stiffness: 500,
damping: 30,
opacity: { duration: 0.2 },
}}
className="overflow-hidden"
>
<Card className="bg-secondary">
<CardContent className="flex justify-between items-center p-2">
{editingPrize?.prizeId === prize.id ? (
<div className="flex-1 flex gap-4 items-center">
<div className="w-1/2">
<Input
value={editingPrize.name}
onChange={(e) =>
setEditingPrize({ ...editingPrize, name: e.target.value })
}
className="h-8"
/>
</div>
<div className="w-1/4">
<Input
type="text"
inputMode="numeric"
value={editingPrize.points}
onChange={(e) =>
setEditingPrize({ ...editingPrize, points: e.target.value })
}
className="h-8"
/>
</div>
<div className="flex items-center gap-2">
<Button
variant="outline"
size="icon"
className="h-8 w-8"
onClick={() => {
const current = parseInt(editingPrize.quantity) || 1;
setEditingPrize({
...editingPrize,
quantity: Math.max(1, current - 1).toString(),
});
}}
disabled={parseInt(editingPrize.quantity) <= 1}
>
<Minus className="h-3 w-3" />
</Button>
<span className="w-4 text-center">{editingPrize.quantity}</span>
<Button
variant="outline"
size="icon"
className="h-8 w-8"
onClick={() => {
const current = parseInt(editingPrize.quantity) || 1;
setEditingPrize({
...editingPrize,
quantity: (current + 1).toString(),
});
}}
>
<Plus className="h-3 w-3" />
</Button>
</div>
</div>
) : (
<div className="flex gap-2 items-baseline">
<div className="font-medium text-md">{prize.name}</div>
<div className="text-sm text-muted-foreground">
{prize.quantity > 1 ? `${prize.quantity}x ` : ''}{prize.points} points
{prize.quantity > 1 ? ` (${prize.points * prize.quantity} total)` : ''}
</div>
</div>
)}
<div className="flex gap-1">
<Button
variant="ghost"
size="icon"
onClick={() => {
setEditingParticipantId(participant.id);
setEditingPrize({
participantId: participant.id,
prizeId: prize.id,
name: prize.name,
points: prize.points.toString(),
quantity: prize.quantity.toString(),
});
setNewPrizeName(prize.name);
setNewPrizePoints(prize.points.toString());
setNewPrizeQuantity(prize.quantity.toString());
}}
className="h-8 w-8"
>
<Pencil className="h-4 w-4" />
</Button>
<Button
variant="ghost"
size="icon"
onClick={() => removePrize(participant.id, prize.id)}
className="h-8 w-8"
>
<Trash2 className="h-4 w-4" />
</Button>
</div>
</CardContent>
</Card>
</motion.div>
))}
</AnimatePresence>
{!participant.prizes.length && (
<Alert variant="default" className="bg-muted">
<AlertDescription className="text-center">
No prizes added yet
</AlertDescription>
</Alert>
)}
<Dialog
open={editingParticipantId === participant.id}
onOpenChange={(open) => {
if (!open) {
setEditingParticipantId(null);
setEditingPrize(null);
setNewPrizeName("");
setNewPrizePoints("");
setNewPrizeQuantity("1");
}
}}
>
<DialogTrigger asChild>
<Button
className="w-full"
variant="outline"
onClick={() =>
setEditingParticipantId(participant.id)
}
>
<Plus className="h-4 w-4 mr-2" />
Add Prize
</Button>
</DialogTrigger>
<DialogContent>
<DialogHeader>
<DialogTitle>
{editingPrize ? 'Edit' : 'Add'} Prize for {participant.name}
</DialogTitle>
<DialogDescription>
Available Points: {participant.pointsAvailable}
</DialogDescription>
</DialogHeader>
<div className="space-y-4 py-4">
<div className="flex gap-4">
<div className="w-2/3 space-y-2">
<Label htmlFor="prize-name">Prize Name</Label>
<Input
id="prize-name"
value={newPrizeName}
onChange={(e) =>
setNewPrizeName(e.target.value)
}
/>
</div>
<div className="w-1/3 space-y-2">
<Label htmlFor="prize-points">Points</Label>
<Input
id="prize-points"
type="text"
inputMode="numeric"
value={newPrizePoints}
onChange={(e) =>
setNewPrizePoints(e.target.value)
}
/>
</div>
</div>
<div>
<Label>Quantity</Label>
<div className="flex items-center gap-4 mt-2">
<Button
variant="outline"
size="icon"
onClick={() => {
const current = parseInt(newPrizeQuantity) || 1;
setNewPrizeQuantity(Math.max(1, current - 1).toString());
}}
disabled={parseInt(newPrizeQuantity) <= 1}
>
<Minus className="h-4 w-4" />
</Button>
<div className="text-xl font-medium w-8 text-center">
{newPrizeQuantity}
</div>
<Button
variant="outline"
size="icon"
onClick={() => {
const current = parseInt(newPrizeQuantity) || 1;
setNewPrizeQuantity((current + 1).toString());
}}
>
<Plus className="h-4 w-4" />
</Button>
</div>
</div>
</div>
<DialogFooter className="flex flex-row gap-2 w-full ">
<Button
variant="outline"
onClick={() => setEditingParticipantId(null)}
className="flex-1"
>
Cancel
</Button>
<Button
onClick={() => handleAddPrize(participant.id)}
disabled={!newPrizeName}
className="flex-1"
>
{editingPrize ? 'Save' : 'Add'} Prize
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
</div>
</CardContent>
</Card>
</motion.div>
))}
</AnimatePresence>
</div>
</div>
</>
);
switch (stage) {
case "setup":
return renderSetupStage();
case "points":
return renderPointsStage();
case "tracking":
return renderTrackingStage();
default:
return null;
}
};
export default ArcadeTracker;