Files
arcade/components/arcade.tsx
2025-01-18 20:40:08 -05:00

540 lines
21 KiB
TypeScript

import React, { useState, useEffect } from 'react';
import { Button } from "@/components/ui/button";
import { Input } from "@/components/ui/input";
import { Card, CardHeader, CardTitle, CardContent, CardFooter, CardDescription } from "@/components/ui/card";
import { Plus, Minus, Trash2, ArrowLeft } from "lucide-react";
import { motion, AnimatePresence } from "framer-motion";
import { Alert, AlertDescription } from "@/components/ui/alert";
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
DialogTrigger,
} from "@/components/ui/dialog";
import { Label } from "@/components/ui/label";
import { Progress } from "@/components/ui/progress";
interface ParticipantSetup {
id: number;
name: string;
}
interface Prize {
id: string;
name: string;
points: number;
}
interface Participant {
id: number;
name: string;
pointsAvailable: number;
prizes: Prize[];
}
interface StoredData {
stage: Stage;
numParticipants: number;
participantSetup: ParticipantSetup[];
pointInputs: number[];
participants: Participant[];
totalPoints: number;
}
type Stage = 'setup' | 'points' | 'tracking';
const STORAGE_KEY = 'arcadeTrackerData';
const ArcadeTracker: React.FC = () => {
const [stage, setStage] = useState<Stage>('setup');
const [numParticipants, setNumParticipants] = useState<number>(2);
const [pointInputs, setPointInputs] = useState<number[]>([]);
const [participants, setParticipants] = useState<Participant[]>([]);
const [totalPoints, setTotalPoints] = useState<number>(0);
const [newPrizeName, setNewPrizeName] = useState<string>('');
const [newPrizePoints, setNewPrizePoints] = useState<string>('');
const [participantSetup, setParticipantSetup] = useState<ParticipantSetup[]>([]);
const [showResetDialog, setShowResetDialog] = useState(false);
const [editingParticipantId, setEditingParticipantId] = useState<number | null>(null);
useEffect(() => {
// Initialize participant setup when component mounts
if (participantSetup.length === 0) {
setParticipantSetup([
{ id: 1, name: 'Player 1' },
{ id: 2, name: 'Player 2' }
]);
}
}, [participantSetup.length]); // Add the dependency
useEffect(() => {
const savedData = localStorage.getItem(STORAGE_KEY);
if (savedData) {
try {
const parsed = JSON.parse(savedData) as StoredData;
setStage(parsed.stage);
setNumParticipants(parsed.numParticipants);
setParticipantSetup(parsed.participantSetup || []);
setPointInputs(parsed.pointInputs);
setParticipants(parsed.participants);
setTotalPoints(parsed.totalPoints);
} catch (error) {
console.error('Error parsing saved data:', error);
}
}
}, []);
useEffect(() => {
const dataToSave: StoredData = {
stage,
numParticipants,
participantSetup,
pointInputs,
participants,
totalPoints,
};
localStorage.setItem(STORAGE_KEY, JSON.stringify(dataToSave));
}, [stage, numParticipants, pointInputs, participants, totalPoints, participantSetup]); // Add participantSetup
const handleParticipantNameChange = (id: number, name: string) => {
setParticipantSetup(prev =>
prev.map(p => p.id === id ? { ...p, name } : p)
);
};
const handleNumParticipantsChange = (change: number) => {
const newNum = Math.max(2, Math.min(10, numParticipants + change));
setNumParticipants(newNum);
// Update participant setup array
setParticipantSetup(prev => {
const newSetup = Array(newNum).fill(null).map((_, i) => ({
id: i + 1,
name: prev[i]?.name || `Player ${i + 1}`
}));
return newSetup;
});
};
const handleUpdatePoints = () => {
const total = pointInputs.reduce((sum, points) => sum + points, 0);
const pointsPerPerson = Math.floor(total / numParticipants);
// Update each participant's points while preserving prizes
const updatedParticipants = participantSetup.map((setup) => {
const existingParticipant = participants.find(p => p.id === setup.id);
const currentPrizePoints = existingParticipant?.prizes.reduce((sum, prize) => sum + prize.points, 0) || 0;
return {
id: setup.id,
name: setup.name,
pointsAvailable: pointsPerPerson - currentPrizePoints,
prizes: existingParticipant?.prizes || []
};
});
setTotalPoints(total);
setParticipants(updatedParticipants);
setStage('tracking');
};
const handleAddPrize = (participantId: number) => {
// Just add the prize, no validation
const points = parseInt(newPrizePoints) || 0;
setParticipants(current =>
current.map(p => {
if (p.id === participantId) {
return {
...p,
pointsAvailable: p.pointsAvailable - points,
prizes: [
...p.prizes,
{
id: Date.now().toString(),
name: newPrizeName || 'Prize',
points
}
]
};
}
return p;
})
);
// Clear inputs and close dialog
setNewPrizeName('');
setNewPrizePoints('');
setEditingParticipantId(null);
};
const removePrize = (participantId: number, prizeId: string) => {
setParticipants(participants.map(p => {
if (p.id === participantId) {
const prizeToRemove = p.prizes.find(prize => prize.id === prizeId);
return {
...p,
pointsAvailable: p.pointsAvailable + (prizeToRemove?.points || 0),
prizes: p.prizes.filter(prize => prize.id !== prizeId)
};
}
return p;
}));
};
const handlePointInput = (index: number, value: string) => {
const newInputs = [...pointInputs];
newInputs[index] = value === '' ? 0 : parseInt(value) || 0;
setPointInputs(newInputs);
};
const resetApp = () => {
localStorage.removeItem(STORAGE_KEY);
setStage('setup');
setNumParticipants(2);
setParticipantSetup([
{ id: 1, name: 'Player 1' },
{ id: 2, name: 'Player 2' }
]);
setPointInputs([]);
setParticipants([]);
setTotalPoints(0);
setShowResetDialog(false);
};
const renderSetupStage = () => (
<div className="p-4 max-w-md mx-auto">
<Card className="shadow-lg">
<CardHeader>
<CardTitle>Arcade Point Tracker</CardTitle>
<CardDescription>Set up your group&apos;s point tracking</CardDescription>
</CardHeader>
<CardContent>
<div className="space-y-6">
<div>
<Label>Number of Participants (2-10)</Label>
<div className="flex items-center gap-4 mt-2">
<Button
variant="outline"
size="icon"
onClick={() => handleNumParticipantsChange(-1)}
disabled={numParticipants <= 2}
>
<Minus className="h-4 w-4" />
</Button>
<div className="text-2xl font-medium w-8 text-center">
{numParticipants}
</div>
<Button
variant="outline"
size="icon"
onClick={() => handleNumParticipantsChange(1)}
disabled={numParticipants >= 10}
>
<Plus className="h-4 w-4" />
</Button>
</div>
</div>
<div className="space-y-4">
<Label>Participant Names</Label>
{participantSetup.map((p, index) => (
<div key={p.id} className="flex gap-2">
<Input
value={p.name}
onChange={(e) => handleParticipantNameChange(p.id, e.target.value)}
placeholder={`Player ${index + 1}`}
onClick={(e) => (e.target as HTMLInputElement).select()}
className="transition-colors focus:bg-accent focus:text-accent-foreground"
/>
</div>
))}
</div>
<Button
className="w-full"
onClick={() => {
setPointInputs(Array(numParticipants).fill(0));
setStage('points');
}}
disabled={participantSetup.some(p => !p.name.trim())}
>
Next
</Button>
</div>
</CardContent>
</Card>
</div>
);
const renderPointsStage = () => (
<div className="p-4 max-w-md mx-auto">
<Card className="shadow-lg">
<CardHeader>
<CardTitle>Enter Points</CardTitle>
<CardDescription>Input the points from each card</CardDescription>
</CardHeader>
<CardContent>
<div className="space-y-4">
{pointInputs.map((points, index) => (
<div key={index}>
<Label htmlFor={`card-${index}`}>Card {index + 1} Points</Label>
<Input
key={`card-${index}`} // Key helps ensure clean re-render
id={`card-${index}`}
type="text" // Changed from number
inputMode="numeric" // Still shows number keyboard on mobile
value={pointInputs[index] === 0 ? '' : pointInputs[index]} // Empty if 0
onChange={(e) => handlePointInput(index, e.target.value)}
className="mt-1"
placeholder="Enter points"
/>
</div>
))}
</div>
</CardContent>
<CardFooter className="flex justify-between">
<Button
variant="outline"
onClick={() => setStage('setup')}
>
<ArrowLeft className="w-4 h-4 mr-2" />
Back
</Button>
<Button
onClick={handleUpdatePoints} // Changed from calculatePoints
disabled={pointInputs.some(p => !p)}
>
Calculate
</Button> </CardFooter>
</Card>
</div>
);
const renderTrackingStage = () => (
<>
<div className="fixed top-0 left-0 right-0 z-10 bg-background/95 backdrop-blur supports-[backdrop-filter]:bg-background/60">
<div className="max-w-md mx-auto p-4">
<Card className="shadow-lg">
<CardHeader className="space-y-2">
<div className="flex justify-between items-start gap-4">
<CardTitle className="flex flex-col gap-1">
<div>Total Points: {totalPoints}</div>
<div className="text-base font-normal text-muted-foreground">
Points Used: {participants.reduce((total, p) =>
total + p.prizes.reduce((sum, prize) => sum + prize.points, 0)
, 0)}
</div>
</CardTitle>
<div className="space-x-2 flex-shrink-0">
<Button
variant="outline"
size="sm"
onClick={() => setStage('points')}
>
Edit Points
</Button>
<Button
variant="destructive"
size="sm"
onClick={() => setShowResetDialog(true)}
>
Reset App
</Button>
</div>
</div>
<div className="space-y-1">
<Progress
value={(participants.reduce((total, p) =>
total + p.prizes.reduce((sum, prize) => sum + prize.points, 0)
, 0) / totalPoints) * 100}
className={`h-2 ${(participants.reduce((total, p) =>
total + p.prizes.reduce((sum, prize) => sum + prize.points, 0)
, 0) > totalPoints) ? '[&>div]:bg-destructive' : ''}`}
/>
<CardDescription className={`text-right text-xs ${(participants.reduce((total, p) =>
total + p.prizes.reduce((sum, prize) => sum + prize.points, 0)
, 0) > totalPoints) ? 'text-destructive font-medium' : ''}`}>
{((participants.reduce((total, p) =>
total + p.prizes.reduce((sum, prize) => sum + prize.points, 0)
, 0) / totalPoints) * 100).toFixed(1)}% used
</CardDescription>
</div>
</CardHeader>
</Card>
</div>
</div>
<div className="max-w-md mx-auto">
<div className="h-[150px]" /> {/* Spacer for fixed header */}
<div className="p-4 space-y-4">
<Dialog open={showResetDialog} onOpenChange={setShowResetDialog}>
<DialogContent>
<DialogHeader>
<DialogTitle>Reset Application</DialogTitle>
<DialogDescription>
Are you sure you want to reset all data? This action cannot be undone.
</DialogDescription>
</DialogHeader>
<DialogFooter>
<Button variant="outline" onClick={() => setShowResetDialog(false)}>
Cancel
</Button>
<Button variant="destructive" onClick={resetApp}>
Reset
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
<AnimatePresence>
{participants.map((participant, index) => (
<motion.div
key={participant.id}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.2, delay: index * 0.1 }}
>
<Card className="shadow-lg">
<CardHeader>
<div className="flex justify-between items-center">
<CardTitle>{participant.name}</CardTitle>
</div>
<div className="space-y-2">
<div className="text-sm text-muted-foreground flex justify-between items-center">
<span>Points Available: {participant.pointsAvailable} / {Math.floor(totalPoints / participants.length)}</span>
<span className={`text-xs ${participant.pointsAvailable < 0 ? 'text-destructive font-medium' : ''}`}>
{((participant.pointsAvailable / (totalPoints / participants.length)) * 100).toFixed(1)}%
</span>
</div>
<Progress
value={100 - ((participant.pointsAvailable / (totalPoints / participants.length)) * 100)}
className={`h-2 ${participant.pointsAvailable < 0 ? '[&>div]:bg-destructive' : ''}`}
/>
</div>
</CardHeader>
<CardContent className="pt-0">
<div className="space-y-2">
<AnimatePresence mode="popLayout">
{participant.prizes.map((prize) => (
<motion.div
key={`${participant.id}-${prize.id}`}
layout
initial={{ opacity: 0, height: 0 }}
animate={{ opacity: 1, height: "auto" }}
exit={{ opacity: 0, height: 0 }}
transition={{
type: "spring",
stiffness: 500,
damping: 30,
opacity: { duration: 0.2 }
}}
className="overflow-hidden"
>
<div className="flex justify-between items-center p-2 bg-secondary rounded">
<div>
<div className="font-medium">{prize.name}</div>
<div className="text-sm text-muted-foreground">{prize.points} points</div>
</div>
<Button
variant="ghost"
size="icon"
onClick={() => removePrize(participant.id, prize.id)}
>
<Trash2 className="h-4 w-4" />
</Button>
</div>
</motion.div>
))}
</AnimatePresence>
{!participant.prizes.length && (
<Alert variant="default" className="bg-muted">
<AlertDescription>
&quot;No prizes added yet. Click &quot;Add Prize&quot; to get started.&quot;
</AlertDescription>
</Alert>
)}
<Dialog open={editingParticipantId === participant.id} onOpenChange={(open) => {
if (!open) setEditingParticipantId(null);
}}>
<DialogTrigger asChild>
<Button
className="w-full"
variant="outline"
onClick={() => setEditingParticipantId(participant.id)}
>
<Plus className="h-4 w-4 mr-2" />
Add Prize
</Button>
</DialogTrigger>
<DialogContent>
<DialogHeader>
<DialogTitle>Add Prize for {participant.name}</DialogTitle>
<DialogDescription>
Available Points: {participant.pointsAvailable}
</DialogDescription>
</DialogHeader>
<div className="space-y-4 py-4">
<div className="space-y-2">
<Label htmlFor="prize-name">Prize Name</Label>
<Input
id="prize-name"
value={newPrizeName}
onChange={(e) => setNewPrizeName(e.target.value)}
/>
</div>
<div className="space-y-2">
<Label htmlFor="prize-points">Points Cost</Label>
<Input
id="prize-points"
type="text"
inputMode="numeric"
value={newPrizePoints}
onChange={(e) => setNewPrizePoints(e.target.value)}
/>
</div>
</div>
<DialogFooter>
<Button
variant="outline"
onClick={() => setEditingParticipantId(null)}
>
Cancel
</Button>
<Button
onClick={() => handleAddPrize(participant.id)}
disabled={!newPrizeName}
>
Add Prize
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
</div>
</CardContent>
</Card>
</motion.div>
))}
</AnimatePresence>
</div>
</div>
</>
);
switch (stage) {
case 'setup':
return renderSetupStage();
case 'points':
return renderPointsStage();
case 'tracking':
return renderTrackingStage();
default:
return null;
}
};
export default ArcadeTracker;